03
Nov
08

Why art in virtual worlds?

An very interesting essay by Patrick Lichty (aka Second Front member Man Michinaga in SL):

WHY ART IN VIRTUAL WORLDS? E-HAPPENINGS, RELATIONAL MILIEUX & “SECOND SCULPTURE”

In the 2000’s there is an emergence of New Media art in virtual worlds – 3D online spaces where people navigate online media using electronic personifications called “avatars”. These include MMORPGs (Massively Multi User Online Role-Playing Games) like World of Warcraft and Everquest 1, and MUVEs (Multi User Virtual Environments like There and Second Life 2. Though multi-user worlds have been around for years, the number of artists working consistently in concentrated numbers on specific platforms created a critical mass in which this art is being recognized by contemporary art curators and the mainstream art press

Read more: http://www.ciac.ca/magazine/dossier.htm

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1 Response to “Why art in virtual worlds?”


  1. 2009/09/23 at 03:32

    One of my first steps from entertainment arts (computer games) to fine arts was in virtual worlds. I first started by making interactive sculptures there. It felt new and fresh and something no one had done before. And I certainly could do thing with virtual sculptures that I never could do in the real world.


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