Archive for the 'intelligence' Category
17-19 june MetaMeets 3D-internet & virtual worlds conference Amsterdam
Tags: 3, 3-D, 3D, Adam, Am dam, Amsterdam, Amsterdams, Amsterdamse, animatie, animation, anime, art, arte, arts, avatar, avatars, CGI, Chantal, cinema, Club, Club Karlson, Club Karlsson, ClubKarlson, ClubKarlsson, computer, conference, culture, cultuur, Dam, Dimensional, event, events, fest, festival, film, films, filmset, Fraps, game, gamers, Games, gaming, generated, global, globally, globe, gracht, Grand Theft Auto, GTA, Harvey, Holland, images, Institute, instituut, interactive, interaktief, internet, Karlson, Karlsson, Keizersgracht, kunst, lag, LEA, life, Linden, Linden Lab, live, ma Machinema, Ma Machinima, machinema, machinima, mamachinema, mamachinima, media, media art, media kunst, mediaart, mediakunst, meet, meeting, meta, MetaMeets, metaverse, MIF, mif.org, MIFF, MIIF, MMIF, mmif.org, MMIIF, MMORPG, Mokum, mondiaal, movie, movies, movieset, Moviestorm, mundial, Nederland, Netherlands, NIMK, NL, org, play, prim, rez, rezz, RL, role, roleplay, RP, RPG, Second Life, SecondLife, sim, sims, SL, symposium, The Netherlands, The Sims, Theater, Theatre, three, Vimeo, virtual, virtual world, virtual worlds, web, web 2.0, web 3.0, web2, web2.0, web3, web3.0, wereldwijd, wide, World, world wide, worlds, worldwide, youtube
“Paying the costs of making things free”
Tags: access, archive, archiving, audio, broadcast, broadcasting, Commons, conference, content, copy, copyright, copyrights, creation, creations, creative, creative commons, culture, data, digital, Economies, economy, education, file, filing, finance, free, free culture, freedom, gratis, heritage, information, internet, log, logging, open, open access, open content, open video, politics, public, public access, record, recording, store, storing, sustainable, video, web
post updated 2010.11.14 01:00 CET | shortlink http://wp.me/p9f2i-jD
Economies of the Commons 2 – International Conference on Open Content
November 12 , 13 – 2010, Amsterdam, The Netherlands + online
How are we going to pay the bill for Free Culture that is to remain as publicly accessible as possible?
LIVE ONLINE:
http://ecommons.tuxic.nl/?page_id=1987
Second Life screening:
http://slurl.com/secondlife/Virtual%20Holland/188/188/88
Timetable:
9-12 sept. GOGBOT 2010: Online 3D Festival as well
Tags: 3D, art, arts, avatar, avatars, body, game, immersive, ineractive, interactief, internet, kunst, life, live, meta, Meta Lord, metaverse, online, performance, real life, realiteit, reality, Second Life, singulariteit, Singularity, skull, spel, Stelarc, Vimeo, virtual, virtueel, virtuele, web, web3, wereld, World
| DEUTSCH | NEDERLANDS | shortlink http://wp.me/p9f2i-i2
September 9 to 12th the arts, music and technology festival GOGBOT is not only happening at multiple locations in Enschede, but just as in recent years also on location in the virtual world Second Life.
Under the motto “The Singularity is Near …” both known artists such as Stelarc, as well as newcomers bring interactive 3D sculptures, machinima and live performances.
Parallel with the physical event in Enschede, the virtual GOGBOT 2010 opens thursday 23:00 CEST (=SL 1 pm PDT) with the announcement of the winners of the GOGBOT Singularity Art & Design Contest and with the opening of the exhibition in the KST (Kueper Singularity Tower). This will also be projected on 2 large video screens at Media Art Café Berlijn in Enschede. Also Stelarc‘s performance in SL (live from Melbourne, Australia) at 23:50 CEST (=SL 1:50 pm PDT) is screened @ MACBerlijn.
Sunday, after closure of the physical festival locations, GOGBOT continues exclusively online from 19:00 CEST (=SL 10 am PDT): Live performance art by Stelarc and others. Followed by the virtual GOGBOT Afterparty with DJ ‘s and musicians located in different countries is next. So get your SL avatar out of the closet or register a new avatar for free! This event will partly be broadcasted on DFM web radio.
Gogbot 2010 Online Artists:
Stelarc, Pyewacket Kazyanenko, Vaneeesa Blaylock, Leona Upshaw, Solkide Auer, Bas Janssen, Dread Rat, Eifachfim Vacirca, Anamkhai Sodwind, Jce Emoto, Khannea Suntzu, Bryn Oh, Glyph Graves, Artistide Despres, Sabrinaa Nightfire, Mescaline Tamas, Lookatmy Back, La Baroque, Fuschia Nightfire, Firlefanz Roxley, Moewe Winkler, Cae Sands, Meta Lord, Zauselina Rieko, Kueperpunk Korhonen – and others …
GOGBOT 2010 Online 3D is produced by PLANETART in collaboration with Meta.Live.Nu and Brennende Buchstaben.
GOGBOT 3D Online Festival program and more info updates:
http://GOGBOT.LIVE.NU
http://GOGBOT.NL – Enschede festival program & info
http://BLOG.GOGBOT.NL – News
http://gogbot10.wordpress.com/2010/09/08/gogbot-2010-ook-online-live-3d
http://kueperpunk.blogspot.com/2010/09/gogbot-2010-parallelevent-in-secondlife.html
May 7-8: MetaMeets 2010
“Europe’s Premier 3D Internet Developer Conference”
May 7th & 8th 2010
http://metameets.wordpress.com
2009: Amsterdam, The Netherlands + Virtual Holland, SL
2011: Berlin, Germany + Berlin , SL + … ?
Feb.26-28: Sonic Acts XIII Festival
Videos: Virtual Web Symposium Amsterdam
Tags: 3D, 3D Designers, Amsterdam, Artists, avatar, broadcast, conference, De Balie, debate, demonstration, education, Educators, Eduverse, future, Holland, lecture, live, metaverse, Netherlands Leidseplein, presentation, Scientists, Second Life, sim, Specialists, Technicians, video, videos, virtual, virtual web, Virtual Web Symposium, virtual worlds, web, web 3.0, web 3D
$299 Thought Control
Tags: augmented, brain, control, gadgets, game, Games, headset, interface, metaverse, mind, neuro, reality, Thought, virtual, virtual reality, worlds
“Gamers are able to move objects in the world just by thinking of the action.”
BBC report: “Brain control headset for gamers”
“The headset could be used to improve the realism of emotional responses of AI characters in games”
Tan Le, Emotiv
(Link thanks to nootski in DFM IRC)
Another BBC report:
“Japanese researchers claim to have found a way to control a computer character by thinking about it.”
21 feb.: I, Avatar
Tags: Amsterdam, avatar, boar, boor, bore, crossmedia, game, Games, I, I Avatar, Iraq, life, Mark Meadows, Mark Stephen Meadows, Mediamatic, metaverse, pighed, Pighed Stonecutter, Second Life, video, virtual world, Xmedia
21 februari 18:00 CET:
It promises to be a very interesting Mediamatic Beauty Parlour #06 this thursday: Artist, writer and engineer Mark Meadows (aka Pighed Stonecutter) presents his new book: I, Avatar
At Club 11, on the 11th floor of the Post CS building, Oosterdokskade 5, Amsterdam, NL. Reservations via mediamatic.net/pighed
An exhibition with Mark Meadows work can be seen at PLANETART, Weteringschans 179, Amsterdam.
blog.mediacatalyst.com/pivot/entry.php?id=354
What is an avatar? Why are there nearly a billion of them, and who is using them? Do avatars impact our real lives, or are they just video game conceits? Is an avatar an inspired rendering of its creator’s inner self, or is it just one among millions of anonymous vehicles clogging the online freeways? Can we use our avatars to really connect with people, or do they just isolate us? And as we become more like our avatars do they become more like us?
In I, Avatar, Mark Stephen Meadows answers some of these questions, but more importantly, he raises hundreds of others in his exploration of avatars and the fascinating possibilities they hold. His examination of avatars through the lenses of sociology, psychology, politics, history, and art, he will change the way you look at even a simple online profile and revolutionize the idea of avatars as part of our lives, whether first or second.
“As someone that has worked with virtual worlds for over 15 years, I’m only now beginning to see the weak signals and evidence of high enough technical, social, financial, and visual caliber in the work that it is attracting people. Millions of them.”
“When you look at avatars, please think of these people as settlers. You can see them more clearly if you think of them as early traders and frontiersmen who are colonizing a new world.”
Mark Meadows
.
“Mark Meadow’s virtual creatures are not your next door neighbours–or are they? Leaving behind 1990s cyberculture and its underground aesthetics, with Meadows we descend into a maelstrom of Identity 2.0 in which business, leasure, sexuality, labour and fashion melt into one.”
Geert Lovink, Media Theorist, Net Critic and Activist.
.
it was clear basra was wounded. i couldnt tell where the wound was (sometimes its hard to tell what is wrong when it is so goddam big, or when we are so goddam small), but i could tell it was there. basra was wounded, but it was also still very alive. people were selling vegetables, water, generators, tools, services, and friends were meeting on sidewalks, talking. i found an art gallery that was tucked into the basement of a bombed out admin building. these guys had set it up and were selling canvases out of it. one painting i found was by a painter named Manal Kheroulah. she’s a 23-year old painter at the basra college of fine arts. i like that.
Virtual Worlds ’08 symposium [update]
Tags: 2008, avatar, bussiness, collective, community, conference, convention, debat, debate, economy, future, game, goal, Hogeschool Utrecht, metaverse, PL, RL, Second Life, sim, simulator, SL, society, symposium, university, Utrecht, virtual worlds, vision
8 februari 2008 – F.E.M., Hogeschool Utrecht – 12:30-18:00
A report in Dutch at upthevortex.nl. Cellphone photo by Damien Simons.
Collectively we hope to sketch a clear picture of the bussiness and society opportunities of virtual worlds. Second Life is the example for the moment. From a perspective of economy, community and society a vision of the future is the ultimate goal of this convention.
The above was quoted and translated from VirtualWorlds08.nl :
Gezamenlijk hopen wij op 8 Februari 2008 een helder beeld te schetsen van de zakelijke en maatschappelijke mogelijkheden van virtuele werelden. Hierbij is Second Life exemplarisch. Vanuit maatschappelijke, zakelijke en sociale invalshoek is een toekomstvisie het ultieme doel van het symposium.
What was lacking this day. in our humble opinion, was a central panel debate, with a possibility of audience interaction.
So no consensus vision about the future of virtual worlds / metaverses was established. A missed chance unfortunately…
‘Houston, we’ve got a griefer!’
Tags: lab, Linden, Linden Labs, metaverse, MMO, MMORPG, NASA, research, RPG, space, virtual world
We intercepted the following note from Linden Lab’s Research Department about an exciting research project from the American National Aeronautics and Space Administration:
NASA Learning Technologies has issued a Request for Information (RFI):
“Development of a NASA-based Massively Multiplayer Online Learning Game.”
Here’s the URL:
procurement.nasa.gov/cgi-bin/eps/synopsis.cgi?acqid=128415
The deadline if 15 Feb 08 for the RFI, with an RFP likely in March.
From ipp.gsfc.nasa.gov/mmo :
“Virtual worlds with scientifically accurate simulations could permit learners to tinker with chemical reactions in living cells, practice operating and repairing expensive equipment, and experience microgravity – making it easier to grasp complex concepts and quickly transfer this understanding to practical problems”
Source via SocialResearchFoundation.org
So, will it be:
Just a small step for an avatar, but a giant leap for mankind?
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