Posts Tagged ‘history


“Another Perfect World” Dutch tv documentary

“Another Perfect World” “in search of Virtual Paradise”


Internet Premiere (dutch subitles edition) 31 july. Replays 1 – 6  august 2009

Holland Doc 24 TV (cable & satellite & web live stream & Livestation)

  • Friday 22:09 – 23:06 CEST
  • Saturday 02:49 – 03:46
  • Saturday 10:50 – 11:47
  • Sunday 06:12 – 07:08
  • Sunday 19:14 – 20:11
  • Monday 17:19 – 18:16
  • Tuesday 14:27 – 15:24
  • Wednesday 02:36 – 03:33
  • Wednesday 12:39 – 14:36
  • Thursday 12:18 – 13:15

More replays on this digital tv channel are possible.

INTERVIEWS: Philip Rosedale (aka Philip Linden of Second Life), Jae-Kyung Song of Lineage, Hilmar Veigar Petursson of EVE OnlineRaph Koster of Metaplace and Kevin Alderman /aka/ Stroker Serpentine of Strokerz Toyz

Kevin Alderman (SL: Stroker Serpentine) creating animations for his Adult Second Life business


This documentary will also be broadcasted TV in more countries:  Probably on SBS Australia, NRK Norway, YLE Finland, SVT Sweden and other TV  stations.


In this Youtube preview there is a scene about virtual worlds money and economics there is a machinima fragment, shot by Sandwoman Petion. Of a burning Dollars sculpture and with an  ‘Euro-Avatar’ running passed. These Second Life objects were created by Herman Bergson for the Meta.Live.Nu event at the  ‘Goodbye Dollar’ party in Amsterdam, NL. This scene appears  not inthe full version.


The festival premiere was in april 2009 at Hot Docs, Canada.


The British TV premiere was 23 June 2009 on Channel Four /More 4

True Stories presents: Jorien van Nes and Femke Wolting’s fascinating insight into online virtual worlds. Second Life, World of Warcraft, Metaplace, U World – all virtual worlds where the user can create their own paradise, far removed from real life. People can create societies that range from the democratic to the dictatorial, have avatars that resemble their ideal and can engage in actions that their real life personality would never dream of doing, from cyber-sex to virtual crime. But who creates these worlds and are they the right people to be crafting idealised societies that pretend to address and solve the inadequacies of the real world?

The Internet TV premiere was:  june 2009, Metaworld2


The Netherlands TV premiere was: Thursday 30 july 2009, Nederland 2

Voor miljoenen mensen is het virtuele universum een plek die steeds meer vervlochten raakt met hun echte leven. De plek waar makers en spelers hun eigen paradijs kunnen creëren, ver verwijderd van de echte wereld; geheel naar eigen inzicht, variërend van democratie tot dictatuur. Hier leiden de virtuele inwoners een leven waarvan zij vroeger niet durfden te dromen; van warlord tot succesvol cybersex ondernemer.

Maar wie zijn de bedenkers van deze werelden en welke ideeën en ideologieën liggen eraan ten grondslag? Hoe gaat het bouwen van een virtueel utopia in zijn werk? Wat zijn de economische en politieke regels in de virtuele wereld? Is er persvrijheid? Hoe wordt er handel gedreven? Moeten de virtuele inwoners zich aan wetten houden, of zijn zij daar eindelijk helemaal vrij in? Zijn het echt ideale werelden zonder aardse beperkingen?

In deze documentaire gaan Femke Wolting en Jorien van Nes op zoek naar antwoorden op deze vragen.

Zij spreken de oprichters van de grootste virtuele werelden, waaronder Philip Rosedale van Second Life, Jae-Kyung Song van Lineage, Hilmar Veigar Petursson van EVE Online en Raph Koster van Metaplace over de ideeën achter hun werelden.

More references:


16-29 march: NOOBS on Parade


– data remix cloud of geekism, spirituality, art and more –

Until march 29th, 2009.

An Interactive Information-Art installation for NOOBS on Parade – Contest at Avalon Art District (Ars Lunga sim region) in SL:


Snapshot with visitors inside the Black Prim Temple, taken by Callipygian Christensen


concept: Ze Moo

avatar: Globe Core – Planet Earth

video: A Noob Machinima Chantal Harvey
music: 7 SeasHigh Voltage

radio:  Cryosleep

Black Prim Temple


Inspired by the popular “Cows on Parade” featured in cities across the world, Avalon Art District challenged artists take a sculpted NOOB and change the textures, modify it, add to it, make it creative, silly or inspirational. Entries are displayed in Avalon Town at Ars Lunga SIM and open for voting by SL residents.

March 16 until the 29th noon SL ( = 21:00 CET)

Join us for a party on March 29th, from 1 pm PDT ( = 22:00 CEST) , the five Noobs that received the most votes will be featured and all those attending the party will vote for their favorite.  The Winner by Popular vote will receive $5000L. Two runners-up will recieve $2000L.

Globe Core

“the Stone fell from Heaven to show Adam and Eve where to build an altar and offer a sacrifice to God.”
“The Stone will have two eyes with which it will see and a tongue with which it will speak, and it will testify in favour of those who touched it in sincerity.”

“Space debris or orbital debris, also called space junk and space waste, are the objects in orbit around Earth created by humans, and that no longer serve any useful purpose.”

“The theory/science of communication and control in the animal and the machine.”


‘Life is short, Art is long’

At the exhibition in SL:

PLAY & mix sound music + video
Quicktime Player installed?
Audio & Video
Streaming Preferences
[V] Play Audio
[V] Play Media


Crucial turning point in history of mankind

An article by Khannea Suntzu, copied with her permission from a reply at


I have been busy in Second Life since end 2005, after having waited for something like this to emerge. I can safely say I have been visualizing things like these since as far back as 1979. I have 25+ years very close on gaming, simulation and what happens in human minds in imaginary environments.

Right now Second Life is very, very clumsy. This is akin to the backyard industry that create airplanes a century ago, in 1908. Very few people had a clue where that particular enterprise was headed. Few people in 1908 dared speculate on metal-clad freight planes yet within a generation world wars were lost based on precisely that.

If anyone has a shiver of doubt, I say Second Life is the semi-competent first serious attempt to create an industry with possible more far reaching implications than airplanes in 1908. Second Life will be taught in history schools in half a century as being a crucial turning point. This newly emerging medium will (all but) destroy television, cinema, stores and various other things we take for granted. It will give rise to a new industry bigger than television and cinema combined. In ten years a billion people will at least weekly log on to some sort of VR akin to Second Life.

Cornerstones of this new industry are already quite near – real life facial expression capture, high resolution models, real-physics, engines such as Crysis, full body motion capture & streaming, stereoscopic HUD displays, contact lens monitors, augmented reality and many others. A huge number of new open source VR media (Qwaq, Open Croquet). Entropia will switch to the CryEngine in a few years. If you need your imagination tickled read “rainbows end” ( and be humbled. That is set in 2025 and probably the most realistic near future SF around.

For business the future is changing fast. Strike that, for everyone the future is so changing fast as to become haze beyond a few decades. We don’t need speculative technology like warp gate technology to realize the future in 3 decades becomes more alien than any alien dreamed up by hollywood. If I were a big company I’d find some likeminded other big companies and create a think tank / research institute real fast – and LISTEN. One look at the recent publications on the flabberghasting ignorance the old record company moguls exhibited and you know how in a decade the crowd will laugh your pleistocene business models all the way into bankrupcy. You won’t even be poor when failing, your stupidity as a fossil will put on display in the Youtubes of that day and age.

I say create specialists fast. People you then go and actually listen to if they come with bad news or painful and urgent suggestions. Right now a market can *suddenly and spectacularly* change in as short as (gasp!) 2 years. By 2015 that will be less than a year. By 2020 it will be in mere weeks a whole industry can be forced to change completely or go tar pit.

Let me give you some food for thought. SL experienced a brief peak because of a hype. It experienced a shallow bubble in the last year. Right now the wolves are pouncing on this phenomenon they perceive as a threat. The TV media ridicule SL and its inhabitats with am eager frenzy that is to me almost suspicious. It is almost as if the traditional media (which are geriatric at half a century…) feel threatened by this pretentious little upstart. Just watch what they do and say and ask yourself “motive” ?

Second Life is almost certainly a dud. Linden Labs is woefully incompetent and what they are trying to do in 2008 technology is very, very hard. But lessons are being learned that will be worth billions in a few years. As such SL will muddle on, slowly expand and in a few years be suddenly displaced by a far leaner and sexier predator. And after that these new media will become more mainstream and easier and self-intuitive (which it is NOT) than internet itself.

Khannea Suntzu (blog since 2008-01-24)

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