Posts Tagged ‘Linden


17-19 june MetaMeets 3D-internet & virtual worlds conference Amsterdam


17-18 june MMIF 2011 Ma Machinima Int. Festival

P R E S S   R E L E A S E [updated 2011 06 14 04:00 CEST]
Avatars starring at Global Film Festival MMIF 2011
MaMachinima International Festival
June 17 / 18, 2011
Web live + LEA Theatre (SL™) + Club Karlsson, Amsterdam (NL)
 ‘MMIF 2011′ is the third edition of an annual film festival in 3D cyberspace with an interactive cinema screening in physical space (‘RL’). Audiences can follow some of the MMIF happenings live via the web.
The MMIF is a celebration of Machinima: films created in virtual worlds and video games. On 3D Internet platforms like Second Life® for instance, any kind of movie set can be built at very low cost. The MMIF aims to bring Machinima, a new cinematic art form, to a wider audience. Films by professional machinima producers and by those who are just starting out will be screened at MMIF 2011. Machinima directors and avatar actors from all over the world are present in real time at the virtual theatre in SL. These ‘Machinimatographers’ will present over fifty short films and discuss their work in front of a live global audience of viewers.
Audiences in Amsterdam can follow the MMIF event live, projected on a big screen in Club Karlsson at Keizersgracht, one of the most famous canals in Holland. Several participating machinimatographers will be present. Visitors can bring their own portable computers to interact with the show on the big screen. Free (wireless) internet and electricity is provided.
 Free entrance at Club Karlsson, however tickets are required. Reservations must be made via . The amount of tickets at the door is very limited! Full = FULL! 
This year MMIF collaborates with MetaMeets, a conference about 3D-internet and Virtual Worlds. MetaMeets 2011 will take place on the same dates and location as MMIF, but during day time.
The MMIF is a volunteer-run, non-profit collaboration of MaMachinima with Club KarlssonMetaMeetsMeta.Live.Nu, PLANETART, AviewTV, Ystreams.TV, MetaMixTV, Gallery Fermate and many other volunteers. Special thanks to NIMkDe Balie and Bellissima TV. MMIF 2011 is financed by donations and gifts. Virtual land sponsored by Linden Lab®. MMIF is founded and directed by the Dutch film maker Chantal Harvey.
 To view the MMIF 2011 full program, get latest news, get tickets or live online interaction please visit:

13:00 – 19:00 – 3D-Internet Conference
20:00 CEST (= SL 11:00 am PDT): – DOORS OPEN
20:30 CEST (= SL 11:30 am PDT): – Workshop ‘Machinima for Dummies’
22:00 CEST (= SL  1:00 pm PDT): – Opening ceremony + 2 film blocks
01:00 CEST (= SL  4:00 pm PDT): – Ending
13:00 – 19:00 – 3D-Internet Conference
20:00 CEST (= SL 11:00 am PDT): – DOORS OPEN
20:30 CEST (= SL 11:30 am PDT): – 3 film blocks
01:00 CEST (= SL   4:00 pm PDT): – Club Karlsson closes, MMIF continues interactive online
03:30 CEST (= SL   6:30 pm PDT): – Ending
Club Karlsson
Keizersgracht 264
1016 EV Amsterdam
The Netherlands
LEA Theatre, Second Life®
Teleport & live streams via
PRESS CONTACT: Chantal Harvey

[video] Philip Rosedale live in Amsterdam 2008

When Second Life founder and former Linden Lab CEO Philip Rosedale ( a.k.a. avatar Philip Linden) was in Amsterdam in september 2008, he gave a very inspiring lecture and intimate Q & A at the third EduverseSymposium at De Balie: ‘Your Virtual Future‘.

Watch a livestream video recording of this conversation with Philip Rosedale on the future of virtual worlds here:

And there is also a machinima video online (created by Chantal Harvey), shot at the mobile virtual auditorium of De Balie.





“Second Life is not a techno-elitist toy. This is something that’s empowering and meaningfull to a lot of people. And when I said people build Ferrari’s in SL, I only meant sadly that television has taught them to covet Ferrari’s. Not that they own them.” – (Philip Rosedale, Amsterdam sept. 23, 2008) – – From 05:09 on

You can make a ‘TEST-transmission-drive’ yourself in this TVerrari TESTosterona – Philip Rosendale edition: for only One Linden Dollar (L$ 1). Pick it up at Amsterdam sim. Play Media for a live-television-paint-job!



Video: Meta.Live.Nu Logo Awards Ceremony

 Chantal Harvey has made a great machinima report about the Meta.Live.Nu Logo Awards Ceremony.



Meta.Live.Nu logo awards ceremony video

Download video in Flash:

Download video in H.264 / Mpeg4 (Quicktime, also works inworld SL):


‘Houston, we’ve got a griefer!’

We intercepted the following note from Linden Lab’s Research Department about an exciting research project from the American National Aeronautics and Space Administration:



NASA Learning Technologies has issued a Request for Information (RFI):
Development of a NASA-based Massively Multiplayer Online Learning Game.
Here’s the URL:
The deadline if 15 Feb 08 for the RFI, with an RFP likely in March.


From :NASA MMO website

“Virtual worlds with scientifically accurate simulations could permit learners to tinker with chemical reactions in living cells, practice operating and repairing expensive equipment, and experience microgravity – making it easier to grasp complex concepts and quickly transfer this understanding to practical problems”  

Source via

So, will it be:

Just a small step for an avatar, but a giant leap for mankind?


And the winner is… DAKOTAH YUE !!!


Meta.Live.Nu logo by Dakotah Yue

1st prize : 10000 L$ > DAKOTAH YUE !!!

Winner Dakotah Yue

An ashtonished Dakotah Yue receiving her prize.

2nd prize: 2000 L$ > MADED SHEPERD

3rd prize: 300 L$ > ZANN CANTO

Video: Machinima report by Chantal Harvey.

We congratulate the winners and thank all participants in this contest very much for their great contributions! All the submitted logos are still on display at the Harvey Machinima Theatre!

Meta.Live.Nu logo contest submissions from left to right:


Stacey Kawanishi, Dakotah Yue (1st PRIZE!), Joshua Morane, Art Canning, Mariska Schulze, Zann Canto (3rd PRIZE),


Roy Cassini, Fox Weyland, Jce Emoto, Mariska Schulze, Maded Sheperd (2nd PRIZE) and Fox Weyland.

Meta.Live.Nu live broadcast


This event was broadcasted live on the web and also in Second Life.

Moderated by CallieDel Boa and Ze Moo.

Theatre show set design: Ninah Puchkini.





Thanks to: DFM RTV INT, Rasta Open sim, SRL-Machinima, De Balie Media, DDS, Freeteam, Engage Tactical Media, SOMA FM, Art And Telecommunication Foundation K.E.T.S.


Crucial turning point in history of mankind

An article by Khannea Suntzu, copied with her permission from a reply at


I have been busy in Second Life since end 2005, after having waited for something like this to emerge. I can safely say I have been visualizing things like these since as far back as 1979. I have 25+ years very close on gaming, simulation and what happens in human minds in imaginary environments.

Right now Second Life is very, very clumsy. This is akin to the backyard industry that create airplanes a century ago, in 1908. Very few people had a clue where that particular enterprise was headed. Few people in 1908 dared speculate on metal-clad freight planes yet within a generation world wars were lost based on precisely that.

If anyone has a shiver of doubt, I say Second Life is the semi-competent first serious attempt to create an industry with possible more far reaching implications than airplanes in 1908. Second Life will be taught in history schools in half a century as being a crucial turning point. This newly emerging medium will (all but) destroy television, cinema, stores and various other things we take for granted. It will give rise to a new industry bigger than television and cinema combined. In ten years a billion people will at least weekly log on to some sort of VR akin to Second Life.

Cornerstones of this new industry are already quite near – real life facial expression capture, high resolution models, real-physics, engines such as Crysis, full body motion capture & streaming, stereoscopic HUD displays, contact lens monitors, augmented reality and many others. A huge number of new open source VR media (Qwaq, Open Croquet). Entropia will switch to the CryEngine in a few years. If you need your imagination tickled read “rainbows end” ( and be humbled. That is set in 2025 and probably the most realistic near future SF around.

For business the future is changing fast. Strike that, for everyone the future is so changing fast as to become haze beyond a few decades. We don’t need speculative technology like warp gate technology to realize the future in 3 decades becomes more alien than any alien dreamed up by hollywood. If I were a big company I’d find some likeminded other big companies and create a think tank / research institute real fast – and LISTEN. One look at the recent publications on the flabberghasting ignorance the old record company moguls exhibited and you know how in a decade the crowd will laugh your pleistocene business models all the way into bankrupcy. You won’t even be poor when failing, your stupidity as a fossil will put on display in the Youtubes of that day and age.

I say create specialists fast. People you then go and actually listen to if they come with bad news or painful and urgent suggestions. Right now a market can *suddenly and spectacularly* change in as short as (gasp!) 2 years. By 2015 that will be less than a year. By 2020 it will be in mere weeks a whole industry can be forced to change completely or go tar pit.

Let me give you some food for thought. SL experienced a brief peak because of a hype. It experienced a shallow bubble in the last year. Right now the wolves are pouncing on this phenomenon they perceive as a threat. The TV media ridicule SL and its inhabitats with am eager frenzy that is to me almost suspicious. It is almost as if the traditional media (which are geriatric at half a century…) feel threatened by this pretentious little upstart. Just watch what they do and say and ask yourself “motive” ?

Second Life is almost certainly a dud. Linden Labs is woefully incompetent and what they are trying to do in 2008 technology is very, very hard. But lessons are being learned that will be worth billions in a few years. As such SL will muddle on, slowly expand and in a few years be suddenly displaced by a far leaner and sexier predator. And after that these new media will become more mainstream and easier and self-intuitive (which it is NOT) than internet itself.

Khannea Suntzu (blog since 2008-01-24)

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